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Sam Robinson
Game Designer |
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| I've been making games for 16 years, most recently as Principal Game
& Level Designer on an unannounced UE5 project at Meteor Pixel. Please scroll down to view my previous work. Email : samrob1nson@hotmail.com Resume: view online. |
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| OlliOlli
World Senior Game Designer Developer : Roll7 Publisher : Private Division Website : OlliOlligame.com Platforms : Steam / PS4 / PS5 / Xbox One / Series X|S / Switch The latest entry to the BAFTA award winning skateboarding series. Nominated for the 2023 BAFTA Game Awards Best British Game. Winner of the 2023 Dice Award for Sports Game of the Year and the 2023 MCV Award for Visual Innovation of the Year. Responsibilities:
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| The
Swords
of Ditto Game / Level Designer Developer : OneBitBeyond Publisher : Devolver Digital Website : theswordsofditto.com Platforms : PC / Mac / Linux / PS4 / Switch A colourful and whimsical roguelite action RPG that creates a unique adventure for each new hero. Responsibilities:
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| Volume Game / Level Designer Developer : Bithell Games Publisher : Bithell Games Website : Steam Store Page Platforms : PC / Mac / PS4 / PS Vita / PSVR Pure stealth action and infinite level creation from the BAFTA award-winning studio behind Thomas Was Alone. Responsibilities:
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| Nova-111 Game / Level Designer Developer : Funktronic Labs Publisher : Funktronic Labs Website : nova111.com Platforms : PC / Mac / PS4 / PS3 / PS Vita / Wii U / Xbox One / Switch Search out the scientists in the aftermath of the Universe's Greatest Science Experiment, in this unique, turnbased, combat and puzzle game with real time elements. Responsibilities:
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| Stealth
Inc. 2 Lead Level Designer Developer : Curve Digital Publisher : Curve Digital Platforms : Wii U / PC / Xbox One / PS3 / PS4 / PS Vita Stealth Inc. 2 tests both your brain and your reflexes over 60 varied levels linked together by a sprawling overworld. Responsibilities:
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| Fluidity
: Spin Cycle Game / Level Designer Developer : Curve Studios Publisher : Nintendo Platform : Nintendo 3DS A physics based platformer developed for the Nintendo 3DS, in which the player controls a water based character with the the 3DS's motion controls. In their final issue, Official Nintendo Magazine awarded Fluidity 90th place in the top 200 Nintendo published games of all time. Responsibilities:
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| Stealth
Inc. Game / Level Designer Developer : Curve Studios Publisher : Curve Digital Platforms : PC / Mac / Linux / PS3 / PS4 / PS Vita / iOS The original Stealth Inc. - AKA Stealth Bastard on PC - has been downloaded over one million times across all formats and has won multiple awards including the 2013 TIGA award for Best Action-Platformer. Responsibilities:
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| Explodemon Level Designer Developer : Curve Studios Publisher : Curve Digital Platforms : PC / PS3 Players control the titular hero, Explodemon, a superhero that uses his ability to blow himself up in order to destroy enemies and objects, propel himself through the air and solve physics based, environmental puzzles. Awarded IndieGames.com Platformer GOTY. Responsibilities:
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| Extracurricular Game / Level Design |
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| Natural Selection 2 Level Design Developer : Unknown Worlds Through my involvement in the Half-Life mapping and modding scene, and the Natural Selection mod, I joined the NS2 Technology Release Alpha team in the very early days of development (in 2007). At the time, Natural Selection 2 was being developed for the Source engine, and I was tasked with testing and creating unique, first person environments using the provided art assets and lighting. |
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| Dayz Epochalypse Game Design Developer : Bohemia Interactive In 2014, at the height of DayZ Mod's popularity, I ran the 6th most popular DayZ Mod server in Europe, 'DayZ Epochalypse.' This ranking was achieved by hosting weekly events such as Battle Royales, customizing the world map, and balancing the loot tables and economy to the playstyle of the community. |
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| Planet Half-Life Level Design Website : Planet Half-Life In 2002 I became a resident mapper at Gamespy's Planet Half-Life network due to my contributions to the online community in the form of Half-Life Deathmatch and Counter-Strike levels. |
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| Previous Work Film, TV & Advertising |
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| The Mill Design / Edit Assistant Website : The Mill My main role at The Mill was to support the producers and directors, particularly in creating bespoke pitch documents for high profile clients, which would bring in high budget projects for the company. Responsibilities included developing script and pitch ideas for potential commercials, particularly when advertising video games, digital matte painting, holding casting sessions, handling a majority of The Mill's credential and literature documents, graphic design and logo design. |
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| Slipmode Assistant Art Director In 2007 I joined Slipmode, a multi disciplinary design studio, part of the original Great Western Studios in Notting Hill. Here I got to work on projects for an incredible client list consisting of records labels, advertising agencies, publishers, films studios, galleries and private clients. Work involved video editing, compositing, 3D and 2D animation, and photography. |
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